Serg Souleiman - Senior Lead Concept Artist - Art Director
With extensive experience in the game development industry, I have had the privilege of working at top-tier studios and contributing to numerous high-profile projects. Currently, I am a Senior Lead Concept Artist at Netease Inc., where I manage a talented team of artists, develop new AAA IPs, and set game styles and level designs from the ground up.
Previously, I worked at Imagendary Studios, developing new ideas for original IPs and creating immersive environments. At Infinity Ward, I contributed to the Call of Duty franchise, supporting environment artists and game designers. My work at Treyarch included contributing to the cinematic intro for Black Ops 3 Zombies. Additionally, as an Art Director at AKQA, I managed teams for game IPs like Mortal Kombat X and Wolfenstein. At Microsoft Game Studios, I created concepts for Forza Motorsports 5.
I have also worked on major AAA games such as Destiny, Call Of Duty, Mortal Kombat X, Elder Scroll Online, Fallout 3, Forza Motorsports 5, and Tomb Raider.
My areas of expertise include visual development, 2D/3D digital art, environment and character concept design, style guide development, storyboarding, illustration, lighting, and color studies. I am proficient in software such as Adobe Photoshop, MODO, Blender, Cinema 4D, Octane Render, Fusion 360, Zbrush, VR Gravity Sketch, VR Medium, Marvelous Designer, and Unreal Engine 5.
Let's connect and explore opportunities to create visually stunning and innovative experiences together.
Call of Duty: Modern Warfare
Call of Duty Zombies
Keyart concept artist and storyboard illustrator for various game projects.
Independence day 2
Various set designs for Toyota campaigns.